Genre
First-person horror survival
Project Type
AIE / Individual Project
Software Used
- Unity
- Visual Studio
- Microsoft Word
- Trello
Primary Roles
Design & Programming
Skeletons in the Cellar is a project that was created for a Certificate III in Design Fundamentals. It was the first project I created from scratch and while I've learnt a lot about game development since then, I still very much enjoy the concept.
Inspired by rumors and myths surrounding the Parisian catacombs, the player is an underpaid hotel waiter tasked by their manager to go retrieve a bottle of wine from their underground cellar. Strangely, the hotel's wine cellar can only be accessed by traversing through a section of the catacombs in which the ghost of a bone-obsessed bichon frisé resides. The player must find their way to the wine cellar and return with a bottle of wine, avoiding the ghost by strategically throwing bones to distract it.
(bone models sourced for free from the Unity Asset Store)